ToyChest Noir: Twisted Innocence in a Plasticpunk World

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The world is full of broken toys,
the world is full of empty joys.


The world is cold and dead and gone,
forgotten by a dark and fading sun. - Tess Flynn

 

ToyChest Noir is a sandbox setting, intended to be used for roleplaying games. The premise is very simple: Inside a forgotten, empty house, the toys of the children's bedrooms have come to life. Trapped behind closed doors and a hallway that sucks the very life from those who enter, the two realms are seperated and only dimly aware of one another's existence. In between them lies a desert of glass, peopled by the strange rubbery creatures who dwell in vast mesas filled with water.

In the boy's room, vast herds of die-cast cars and trucks are tended by roving warrior clans. A cryptic hive intelligence resident in the plastic building blocks frightens everybody. Strange artifacts bring status and power to those who can decipher their use and purpose. A meeting of the clans provides for peaceful division of the room's territory and resources. With enchanted weapons, they fight one another and the vast hordes of monster-things that populate the nooks and crannies of the blue-skied steppe.

In the girl's room, a foppish aristocracy of dolls, ruled over by an omnipotent priestess-queen, has ruthlessly waged a campaign of slavery and genocide against the plush inhabitants of the High Cavern. Of late, the ruling class has run out of anything to do, and the society of dolls has begun to fall prey to inward-pointed politicking and fierce internicine struggles...all veiled under the polite auspices of impeccable diplomacy. The Queendom of the Pink Sky is showing signs of weakness...

 

In the white-skied Desert that lies between the two realms, the rubbery native tribes broker worship and resources in exchange for imports of glass chippings and water, for only they know the secret rituals to summon forth the cleansing fluid (considered an essential item of ritual in both domains, and additionally valued for its mundane cleansing properties). Protected from both parties by closed doors, they permit only small parties to enter--unarmed, and only of those members who are small enough to squeeze under the doors. No tribesman has yet divulged the existence of another realm to either party, but as trade brings stranger and stranger artifacts to the attention of both nations, the highest powers on either side of the desert are beginning to wonder...

Finally, the priests of both realms speak in hushed tones of a time when the world will be thrown open, chaos will reign, and the fierce demons sealed away by eldritch magics in the underworld come to end all that is under the skies, be they pink or blue...